![]() ![]() The mechanics and options may be few, but the freedom and opportunities to be creative that come with that are absolutely astounding. You can also combine colors into the same continuous building. The buildings start as simple one-block buildings and become more complex as you add to them. I was limited with space because I was too stubborn to expand this little trial island, but you can still see the variety of colors as well as the changes to the buildings and the ground as you continue to build. You can also change the color of the buildings that get placed down, which you can see I experimented with a bit. There aren’t really any “mechanics” to speak of since all you really do is move around and click. My first build started small and simple I was just exploring the mechanics and seeing how it all worked. That approach can be an extremely risky one, but Townscaper managed to keep me engaged despite the simplicity of the design and the lack of any real goals. Townscaper is clearly working to remove those barriers and give the players the bare-bones building experience. ![]() The word that kept coming to mind throughout my time with Townscaper was “minimalist.” One thing that tends to keep people away from city builders is the sheer complexity and the overwhelming amount of things to manage. There are no industry buildings to worry about, no visible population to manage, and, most importantly, no objectives to accomplish. The benefit of Townscaper is that none of that matters. Still, the way the game takes that simple premise and expands exponentially is absolutely incredible.Ĭity-building games are all about strategizing and planning, which might be why I’m so bad at them. Of course, the simple explanation of “pick colors and start clicking” is just about all you need to know. I was pleasantly surprised, then, to discover the incredible amount of freedom that Townscaper really does offer. I tend to be extremely skeptical of games when they promise things to players and promising that much freedom is one of the things that instantly gives me pause. Townscaper is described as a game with “no missions, no grinding, no currency, and no failing.” What really struck me in the description given was the extremely bold statement that “it’s totally up to you” when it comes to your experience and path in the game. The description for Townscaper already sets the bar for what players should expect as soon as they load up the game. Townscaper is described as a toy-like town builder developed by Oskar Stålberg and published by Raw Fury. ![]() Townscaper is available for the Nintendo Switch and PC.While most games aim to give the player objectives to complete or achievements to accomplish, Townscaper eschews the typical norms and decides to throw all of that out the window. In short, Townscaper offers a simple and relaxing sort of joy, and it’s one I greatly appreciated. Your experiments could lead to a more industrial approach, or one that comes across as quaint and humble. There is the potential for each city to look different based on your choices, your planning, and your arranging. While it is generating things as you place them, there’s still a sense of freedom. Also, the in-game screenshot function zooms in a bit without any warning, so you have to experiment to getīut none of these are necessities. I also would have appreciated the ability to determine what kind of grid I would like for the layout, as the one in place eventually adds bends and curves. I mean, when you set the time of day to “night,” lights go on inside spaces. Though by all indications, there are people there. But maybe a few boats or an occasional person would be nice. We have birds that occasionally congregate on the roofs of buildings. It also would be nice to see some additional life in these spaces. I would have liked an opportunity to set up designated green spaces in addition to buildings. It doesn’t have everything I might have wanted. ![]()
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